Technical Artist
    · VFX Such as fire and player footprints
       which use parallax occlusion mapping to add a sense of depth.
    · Setup artist pipeline
    · Materials, and post processing effects
    · Created level design tools, such as a spline based power line system
       which automatically connected and oriented powerlines.
    · Performance monitoring and solutions
Programmer
    · UI art and implementation
    · Dialogue system that incorporated objective waypoints and voice acting.
    · Gameplay systems such as pickups bullets and weapon recoil.
    · Destructive enviornments