Project Showcase
About

Technical Artist

    · Created pipeline documents for artist's and level designers
    · Setup project for a data driven workflow
    · Created all master materials and post process effects
    · Created all VFX
    · Took care of sound implementation, normalization and trimming
    · Created a parameterized laser grid system where the designers could easily change
       the thickness, offset, and length of the grid.

Programmer

    · Developed prototype for all of our mechanics aside from ai
    · UI art and implementation
    · Dialogue syestem
    · Non-unique mechanics such as doors and elevators
    · Level streaming and checkpoints
    · Enemy combat finisher system
    · Converted parent classes to C++

Timeline

Total 16 weeks

Reaver started with a team of 3 including myself, We had one week to get a pitch ready, and then over the next few weeks more team members were added as other projects were voted off until week eight when we went into full production with no further additions to the team.