Technical Artist
    · Created pipeline documents for artist's and level designers
    · Setup project for a data driven workflow
    · Created all master materials and post process effects
    · Created all VFX
    · Took care of sound implementation, normalization and trimming
    · Created a parameterized laser grid system where the designers could easily change
       the thickness, offset, and length of the grid.
Programmer
    · Developed prototype for all of our mechanics aside from ai
    · UI art and implementation
    · Dialogue syestem
    · Non-unique mechanics such as doors and elevators
    · Level streaming and checkpoints
    · Enemy combat finisher system
    · Converted parent classes to C++