Project Showcase
About

Lead Programmer

    · All gameplay mechanics
    · Incorperated Limbitless controller and aided other dev teams with thier implementations.
    · Songs read from a four pixel wide image to generate note placement.
       This allows developers to easily add songs when refrencing a midi file.

Technical Artist

    · Raw animation data was recorded at FIEA with our producer as the actor.
       In Autodesk Motion Builder, I set the origin and re-targeted the data after rigging our characters.
    · Facial animation was handled through uv animation.
    · Created and implemnented the first character Pat as a technical demonstriation
       which served as a base for the character style that the other artists would conform too.
    · Wrote all shaders for the project using cg.
    · Custom ramp shader which enabled emissives on UI and pulsing vertex animation.
    · Utilized custom render order so trap doors always appear to have a hole.

Timeline

Total 16 weeks