Project Showcase
About

I came across a Twitter post by Matt Stark and wanted to understand the effect from my own perspective. So I set out on recreating it inside unreal.

The parent class exposes variables for a designer to manipulate such as, if the object should calculate physics or if the static mesh should be rebuilt procedurally or not.

The player rasies a photograph and a box trace is sent out to invisibly duplicate the hit objects and to then desaturate and cut them along the box's edges. When placing objects, a box trace is sent out to cut the enviornment and remove the chuncks that were within. Then the previously duplecated objects are unparented and unhidden.

Expanding upon the current mechanic, I added a door child class which retains its functionality regardless of being cut up.

Currently the duplicate mesh does not apply texture scaling acording to its original.

Timeline

30 hours over 6 days thus far.